There Is One Way I Can Make Things Easier I hope you're cool with it, but it's out of my hands now. Some people will like them, and some won't. Some of the changes, like the graphics and the storyline, will be pretty self-evident. It's a completely new RPG, rewritten from the ground up. Our newest game, Queen's Wish: The Conqueror, changes EVERYTHING. People like what the like.) It is then the responsibility of the developer to earn new customers to make up for the ones driven away by the changes. Whatever change you make, some people will dislike it. The problem is that whenever you make a change some people will get mad. The game system.ĭoing new things inspires us and keeps our brains fresh. Every game or two, we like to change stuff: The graphics. One of the ways we stay sane while doing this is to change things. We have been writing role-playing games for a very, very long time. Now that we've finally released our new game, Queen's Wish: The Conqueror, we're finally free to talk about it! Nerdy game-design talking! With that in mind, you might want to check out this recent developer blog that outlines the major differences between Queen's Wish and Spiderweb's earlier titles. And according to this tweet from Jeff Vogel, the game is doing fairly well sales-wise and a sequel is a definite possibility. Spiderweb Software released Queen's Wish: The Conqueror, their latest old-school RPG, earlier this month.
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